Lilgap Med Fab (/med/ /fab/ [confident; certain] [armpit]) is a subtropical Large City located in Vìvmădaw Zone, Dewlǐq District, within the Alveria.
The name Lilgap Med Fab is derived from the Goblin language, as Lilgap Med Fab was founded by Ao-94m 'BB-8', who was culturaly KLEO.
Climate
Lilgap Med Fab has a yearly average temperature of 32°C (89°F), with its average temperature during the summer being a blistering 37°C (98°F) and its average temperature during the winter being a warm 28°C (82°F). Lilgap Med Fab receives an average of 175 cm/y (68 in/y) of precipitation, most of which comes in the form of rain during the fall. Lilgap Med Fab covers an area of nearly 63 km2 (25 mi2), and an average elevation of 12014 m (-3533 ft) above sea level.
Overview
Lilgap Med Fab was founded durring the early 12th century in spring of the year 1140, by Ao-94m 'BB-8'. The establishment of Lilgap Med Fab suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Lilgap Med Fab was built using the conventions of KLEO durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Lilgap Med Fab is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.
Lilgap Med Fab is buildings are arranged arrounded a highly ordered system of restrictive canals streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Lilgap Med Fab, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. The city's Relic of the World That Was are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
A look around Lilgap Med Fab seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.
Civic Infrastructure
Lilgap Med Fab possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.
Lilgap Med Fab has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Lilgap Med Fab has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Lilgap Med Fab. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Lilgap Med Fab's parks.
Lilgap Med Fab has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Lilgap Med Fab.
Lilgap Med Fab has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Lilgap Med Fab has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Lilgap Med Fab has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Lilgap Med Fab has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Lilgap Med Fab has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Med Fab has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Lilgap Med Fab has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Lilgap Med Fab's public wards, blessings, and other arcane systems.
Lilgap Med Fab has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.
Lilgap Med Fab possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Lilgap Med Fab's grid is powered by hydrogalvanic generators.
Lilgap Med Fab's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Lilgap Med Fab has a first rate hospital which caters to anyone in need of long term medical care.
Lilgap Med Fab has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Lilgap Med Fab has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Lilgap Med Fab's natural decorations nor waterways.
Lilgap Med Fab has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Lilgap Med Fab has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Lilgap Med Fab has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Lilgap Med Fab's bank was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.
Due to the actions of local Kami, autumn is long in Lilgap Med Fab.
The Bogwid near Lilgap Med Fab are known to be quite timid.
Lilgap Med Fab's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Charm energies of tier 3 via singing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 28
Farmers: 47
Farm Laborer: 92
Hunters: 47
Milk Maids: 38
Ranchers: 20
Ranch Hands: 38
Shepherds: 38
Farmland: 59741 m2
Cattle and Similar Creatures: 3715
Poultry: 44583
Swine: 2972
Sheep: 148
Goats: 29
Horses, Mounts, and Beasts of Burden: 1486
Craftsmen
Arms and Toolmakers: 32
Blacksmiths: 32
Bookbinders: 18
Buckle-makers: 18
Cabinetmakers: 33
Candlemakers: 57
Carpenters: 50
Clothmakers: 43
Coach and Harness Makers: 15
Coopers: 39
Copper, Brass, Tin, Zinc, and Lead Workers: 20
Copyists: 14
Cutlers: 12
Fabricworkers: 36
Farrier: 102
Furriers: 9
Glassworkers: 46
Gunsmiths: 33
Harness-Makers: 14
Hatters: 27
Hosiery Workers: 10
Jewelers: 16
Leatherwrights: 39
Locksmiths: 15
Matchstick makers: 22
Musical Instrument Makers: 20
Painters, Structures and Fixtures: 19
Paper Workers: 22
Plasterers: 19
Pursemakers: 24
Roofers: 15
Ropemakers: 15
Rugmakers: 14
Saddlers: 28
Scabbardmakers: 30
Scalemakers: 16
Scientific, Surgical, and Optical Instrument Makers: 9
Sculptors, Structures and Fixtures: 14
Shoemakers: 14
Soap and Tallow Workers: 43
Tailors: 118
Tanners: 18
Upholsterers: 21
Watchmakers: 20
Weavers: 45
Whitesmiths: 12
Merchants
Adventuring Goods Retellers: 10
Arcana Sellers: 10
Beer-Sellers: 20
Booksellers: 22
Butchers: 38
Chandlers: 35
Chicken Butchers: 41
Entrepreneurs: 15
Fine Clothiers: 36
Fishmongers: 39
Florists: 9
Potion Sellers: 25
Resellers: 67
Spice Merchants: 20
Wine-sellers: 30
Wheelwright: 22
Woodsellers: 14
Service workers
Bakers: 70
Barbers: 76
Coachmen: 21
Cooks: 70
Doctors: 32
Gamekeepers: 23
Grooms: 12
Hairdressers: 51
Healers: 41
Housekeepers: 42
Housemaids: 74
House Stewards: 41
Inns: 14
Laundry maids: 27
Maidservants: 55
Nursery Maids: 28
Pastrycooks: 61
Restaurateur: 55
Tavern Keepers: 67
Specialized Laborer
Ashworkers: 21
Bleachers: 14
Chemical Workers: 8
Coal Heavers: 28
In-Town Couriers: 35
Long Haul Couriers: 33
Dockyard Workers: 29
Gas Workers: 7
Hay Merchants: 12
Leech Collectors: 38
Millers: 34
Miners: 32
Oilmen and Polishers: 24
Postmen: 34
Pure Finder: 18
Skinners: 40
Sugar Refiners: 8
Tosher: 23
Warehousemen: 59
Watercarriers: 33
Watermen, Bargemen, etc.: 45
Skilled Laborers
Accountants: 19
Alchemist: 24
Clerk: 32
Dentists: 15
Educators: 43
Engineers: 21
Gardeners: 15
Mages: 11
Plumbers: 15
Pharmacist: 17
Professors: 6
Scientists: 11
Wizards: 6
Civil Servants
Adventurers: 14
Bankers: 21
Civil Clerks: 34
Civic Iudex: 16
Consultants: 9
Exorcist: 34
Fixers: 17
Kami Clerk: 27
Landlords: 27
Lawyers: 18
Legend Keepers: 25
Militia Officers: 135
Monks, Monastic: 45
Monks, Civic: 46
Historian, Oral: 36
Historian, Textual: 17
Policemen, Sheriffs, etc.: 36
Priests: 53
Rangers: 20
Rat Catchers: 23
Scholars: 22
Spiritualist: 28
Slayers: 8
Storytellers: 54
Military Officers: 49
Cottage Industries
Brewers: 40
Comfort Services: 51
Enchanters: 16
Herbalists: 16
Jaminators: 53
Needleworkers: 53
Potters: 26
Preserve Makers: 41
Quilters: 21
Seamsters: 74
Spinners: 42
Tinker: 16
Weaver: 39
Artists
Actors: 15
Architects: 5
Bards: 24
Costumers: 8
Dancers: 17
Drafters: 9
Engravers: 11
Fine Furniture Carpenters: 7
Glaziers: 15
Inlayers: 14
Musicians: 45
Painters, Art: 7
Playwrights: 15
Sculptors, Art: 13
Wood Carvers: 51
Writers: 51
Produce Industries
Butter Churners: 55
Canners: 40
Cheesmakers: 57
Ice Merchants: 6
Millers: 32
Picklers: 24
Smokers: 18
Stockmakers: 16
Tobacconists: 24
Tallowmakers: 35
5647 of Lilgap Med Fab's population work within a Foundational Occupation.
320 work in Agriculture
1288 work as Craftsmen
453 work as Merchants
860 work as Service Workers
575 work as General Laborers
235 work as Skilled Laborers
814 work as Civil Servants
488 work in Cottage Industries
307 work as Artists
307 work in Produce Industries
8471 of Lilgap Med Fab's population do not work in a formal occupation, but do contribute to the local economy. 743 (5%) are noncontributers.
Points of Interest
Lilgap Med Fab's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.
POI
History
Lilgap Med Fab used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Lilgap Med Fab.
In time immemorial, reportedly some time during the late 2nd century a most peculiar disaster struck Lilgap Med Fab, causing great chunks of ice to fall from the sky. Lilgap Med Fab lost 273 people, 124 livestock, and 45 buildings in the disaster.. The ice rain is generally remembered as the Loss Rain.